Objects Reference

flyEngine::check_multiplayer

Prototype

void check_multiplayer()

Parameters

None

Return Value

None

Remarks

This function is used to process multiplayer messages. When connected to a multiplayer game, the function should be called every frame. It will get all the messages in the message queue and process them. System messages are processed and game messages are passed on to the plug-ins. This function is already called by the flyEngine step function if the multiplayer mode is on.